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GameDev Dustin
Dustin Spears
Portfolio
2.5D Platformer Prototype
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Scene design, layout, & prop placement using third party 3D models within the Unity game engine
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Implemented post processing
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Custom implementation of Unity's Character Controller component
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Character animation of a third-party 3D character model with Unity Animator Controller
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Implemented animation transitions for character when hanging from a ledge, climbing or descending a ladder, and walk to run/jump states
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Scripted game logic with C# in Jetbrains Rider integrated development environment (IDE)
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Game state, player input with Unity's New Input System, powerup pickups, elevator interaction, and more
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![Laptop Keyboard](https://static.wixstatic.com/media/6d5ac319109445e498f70f96608c7250.jpg/v1/fill/w_209,h_139,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/6d5ac319109445e498f70f96608c7250.jpg)
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