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Portfolio

2.5D Platformer Prototype

  • Scene design, layout, & prop placement using third party 3D models within the Unity game engine

    • Implemented post processing

  • Custom implementation of Unity's Character Controller component

  • Character animation of a third-party 3D character model with Unity Animator Controller

    • Implemented animation transitions for character when hanging from a ledge, climbing or descending a ladder, and walk to run/jump states

  • Scripted game logic with C# in Jetbrains Rider integrated development environment (IDE)

    • Game state, player input with Unity's New Input System, ​powerup pickups, elevator interaction, and more

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