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GameDev Dustin
Dustin Spears
Portfolio
Yet Another Space Shooter Prototype
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Scene setup, layout and placement using third party 2D image assets
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Implemented post processing
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Used third-party sprite assets to layout a graphical user interface (GUI) that tracks player ammo, lives, and score
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Converted third-party 3D assets to 2D sprites
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Scripted game logic with C# in Jetbrains Rider integrated development environment (IDE)
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Game state, player input with Unity's Legacy Input System, animated movement, AI logic, powerup pickups, and more
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