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Portfolio

Yet Another Space Shooter Prototype

  • Scene setup, layout and placement using third party 2D image assets

    • Implemented post processing

  • Used third-party sprite assets to layout a graphical user interface (GUI) that tracks player ammo, lives, and score 

  • Converted third-party 3D assets to 2D sprites

  • Scripted game logic with C# in Jetbrains Rider integrated development environment (IDE)

    • Game state, player input with Unity's Legacy Input System, animated movement, AI logic, ​powerup pickups, and more

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