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GameDev Dustin
Dustin Spears
Portfolio
Starship Cinematic Demonstration
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Scene design, layout, & prop placement using third party 3D models within the Unity game engine
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Implemented post processing, including local and global volumes
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Custom implementation of starship controller that includes both first-person and third-person view perspectives driven by Unity's Cinemachine asset
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Used Unity's Timeline asset to script assorted cinematic events
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Once triggered, the opening and closing of jump gate & portal, complete with visual effects (VFX)
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Several mining ships that travel from asteroids to the space station and back to mining
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A non-player controlled starship that travels from the space station's dock to the portal, triggering its activation and visual effects, and then jumping out of scene
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Imported and implemented 3D model assets from multiple providers
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Customized the player's starship asset by adding a complete cockpit from separate asset vendors on the Unity Asset Store
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Added additional 3D assets (lights) to the starship model
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Implemented thrusters using particle visual effects (VFX) on player ship
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Configured starship wing's animations to be connected to player input when activating thrust
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Modified a third party Skybox asset to include planets and sun in the distance using GIMP
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Scripted game logic with C# in Jetbrains Rider integrated development environment (IDE)
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Game state, scene loading, player input with Unity's Legacy Input System, triggers, and more
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![Laptop Keyboard](https://static.wixstatic.com/media/6d5ac319109445e498f70f96608c7250.jpg/v1/fill/w_209,h_139,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/6d5ac319109445e498f70f96608c7250.jpg)
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