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Portfolio

FPS Prototype
Recreation of Halo Duck Hunt Extreme

  • Scene design and prop placement using third party 3D models within the Unity game engine

    • Implemented light probe groups and post processing​​​​

  • Implemented AI logic using Unity's NavMesh and NavAgent components

  • Character animation of third-party 3D robot model with Unity Animator Controller

    • Implemented animation transitions for character when hanging from a ledge, climbing or descending a ladder, and walk to run/jump states

  • Used third-party sprite assets to layout a graphical user interface (GUI) that tracks player ammo, score, enemies alive, and round timing

  • Imported and implemented 3D model assets​

    • Customized prop textures in GIMP to add visual diversity to the scene​​​​

  • Implemented explosion visual effects (VFX) when player shoots certain props

  • Scripted game logic with C# in Microsoft Visual Studio integrated development environment (IDE)

    • Game state, user interface (UI) updating, player input with Unity's Legacy Input System, collision detection, triggers, score keeping, ammo tracking, and more

Laptop Keyboard
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