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GameDev Dustin
Dustin Spears
Portfolio
FPS Prototype
Recreation of Halo Duck Hunt Extreme
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Scene design and prop placement using third party 3D models within the Unity game engine
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Implemented light probe groups and post processing
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Implemented AI logic using Unity's NavMesh and NavAgent components
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Character animation of third-party 3D robot model with Unity Animator Controller
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Implemented animation transitions for character when hanging from a ledge, climbing or descending a ladder, and walk to run/jump states
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Used third-party sprite assets to layout a graphical user interface (GUI) that tracks player ammo, score, enemies alive, and round timing
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Imported and implemented 3D model assets
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Customized prop textures in GIMP to add visual diversity to the scene
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Implemented explosion visual effects (VFX) when player shoots certain props
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Scripted game logic with C# in Microsoft Visual Studio integrated development environment (IDE)
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Game state, user interface (UI) updating, player input with Unity's Legacy Input System, collision detection, triggers, score keeping, ammo tracking, and more
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![Laptop Keyboard](https://static.wixstatic.com/media/6d5ac319109445e498f70f96608c7250.jpg/v1/fill/w_209,h_139,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/6d5ac319109445e498f70f96608c7250.jpg)
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