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GameDev Dustin
Dustin Spears
Portfolio
Defend the Well Prototype
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Level design, scene layout & prop placement in a proprietary game engine
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Selected from existing 3D and 2D models to transform an empty green patch of land into that shown here
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Designed and tested various types of enemies and their attributes for playability
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Scripted game logic with Lua in Microsoft Visual Studio Code integrated development environment (IDE)
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Game state & player input
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