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Portfolio

Defend the Well Prototype

  • Level design, scene layout & prop placement in a proprietary game engine

    • Selected from existing 3D and 2D models to transform an empty green patch of land into that shown here​

  • Designed and tested various types of enemies and their attributes for playability

  • Scripted game logic with Lua in Microsoft Visual Studio Code integrated development environment (IDE)

    • Game state & player input​​

Laptop Keyboard
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