top of page

Portfolio

Scene and Terrain Design Demonstration

  • Scene design and prop placement using third party 3D models within the Unity game engine

    • Implemented light probe groups and post processing​​

  • Implemented terrain using Unity's terrain tools asset

    • Added, painted, and blended third-party ground textures

    • Added and placed 3D models of trees, grass, and bushes

    • Shaped and stamped terrain

  • Added third-party sci-fi building elements and placed into a custom layout

  • Implemented Unity's Starter Assets - Third Person Controller asset

  • Scripted demo logic with C# in Jetbrains Rider integrated development environment (IDE)

    • Game state and player input with Unity's New Input System

  • Scene meets Unity Learn's size requirement

    • < 200MB WebGL size

Laptop Keyboard
bottom of page