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GameDev Dustin
Dustin Spears
Portfolio
Scene and Terrain Design Demonstration
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Scene design and prop placement using third party 3D models within the Unity game engine
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Implemented light probe groups and post processing
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Implemented terrain using Unity's terrain tools asset
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Added, painted, and blended third-party ground textures
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Added and placed 3D models of trees, grass, and bushes
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Shaped and stamped terrain
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Added third-party sci-fi building elements and placed into a custom layout
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Implemented Unity's Starter Assets - Third Person Controller asset
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Scripted demo logic with C# in Jetbrains Rider integrated development environment (IDE)
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Game state and player input with Unity's New Input System
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Scene meets Unity Learn's size requirement
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< 200MB WebGL size
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![Laptop Keyboard](https://static.wixstatic.com/media/6d5ac319109445e498f70f96608c7250.jpg/v1/fill/w_209,h_139,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/6d5ac319109445e498f70f96608c7250.jpg)
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